D for Game Development

Iain Buclaw via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 00:51:17 PDT 2015


On 9 August 2015 at 09:33, Walter Bright via Digitalmars-d <
digitalmars-d at puremagic.com> wrote:

> On 8/9/2015 12:18 AM, Iain Buclaw via Digitalmars-d wrote:
>
>> If the libraries were shared, this would reduce linking time, which in
>> various
>> benchmarks I've done is where most small projects spend the majority of
>> their
>> time doing.  But no one has as of yet come up with a feasibly
>> implementable idea
>> to do that.
>>
>
> We ship Phobos as a shared library on Linux, OSX and FreeBSD.
>
>
... By inventing your own storage section?  This doesn't work where TLS is
not natively supported.  (Though, no one has really told me how it works
after years repeatedly asking, but this is what I assume is being done).
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