D for Game Development
Walter Bright via Digitalmars-d
digitalmars-d at puremagic.com
Sun Aug 9 01:18:47 PDT 2015
On 8/9/2015 1:11 AM, Walter Bright wrote:
> You're seeing that on Linux because doubles are passed/returned in XMM0 on
> Linux, and the only way to load XMM0 into the x87 is to pass it through a memory
> location. There's still no casting to/from real, even in that asm code.
BTW, if you want to suggest faster emitted code for cos(float) and cos(double),
I'm game! Fire away!
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