D for Game Development

Andrei Alexandrescu via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 06:53:12 PDT 2015


On 8/9/15 5:15 AM, Walter Bright wrote:
> On 8/9/2015 2:04 AM, Johannes Pfau wrote:
>> That statement is too broad to be true ;-) GCC's emulated TLS doesn't
>> have adjacent memory for TLS variables and it works fine with D
>> (and the GC). It is a little bit slower than if we had adjacent memory.
>> OTOH this approach works with all kinds of shared libraries and
>> requires very little system specific code (only need some pthread tls
>> mechanism). And it is compatible with GCCs emulated TLS, so you can
>> even have extern TLS variables shared between C and D with emutls.
>
> The reason I did the special support for TLS on OSX is because gcc at
> the time did not support TLS in any way shape or form. Now that it does,
> dmd should change to do it the same way.

"Where is the bugzilla issue" etc :o). -- Andrei


More information about the Digitalmars-d mailing list