D for Game Development

ponce via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 14:03:25 PDT 2015


On Sunday, 9 August 2015 at 20:24:47 UTC, Walter Bright wrote:
> On 8/9/2015 12:59 PM, ponce wrote:
>> Well, for Win64 the codegen is simply wrong. I don't even care 
>> if the codegen is
>> fast or not, but correct should be a given. Biggest problem 
>> for me so far.
>
> There's nothing I nor anyone else can do with comments like 
> this.
>
> It passes the executable part of the test suite on Win64. If 
> there are bugs in the Win64 code generation, I don't see any on 
> Bugzilla.
>
> Please post incorrect codegen bugs to bugzilla. If they are 
> already on bugzilla, please post the bug numbers.

Once I get back to Windows I will post the report.
The problem is that from a selfish point of view I can better 
optimize for my time and just disable optimizations in the faulty 
code, moving on to the next task. A Tragedy of the commons 
situation.



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