D for Game Development
rsw0x via Digitalmars-d
digitalmars-d at puremagic.com
Mon Aug 10 13:34:21 PDT 2015
On Monday, 10 August 2015 at 20:20:36 UTC, Tofu Ninja wrote:
> On Monday, 10 August 2015 at 19:34:26 UTC, rsw0x wrote:
>> On Monday, 10 August 2015 at 19:31:55 UTC, David Gileadi wrote:
>>> On 8/10/15 12:25 PM, "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?=
>>> <ola.fosheim.grostad+dlang at gmail.com>" wrote:
>>>> [...]
>>>
>>> …[insert your language here] has a long way to go… :)
>>
>> Which is why I think people are attracted towards D. It's very
>> close to being "there". The large elephant in the room is the
>> garbage collector. Every way to work around it feels like a
>> massive, ugly hack.
>
> I am hoping once std.allocators gets done, language support for
> it will get added. Some way to get new and delete to forward to
> specific allocators.
overload new. It's "deprecated" but I used it the entire time I
was required to use D without Phobos because it was just a
massive pain.
>
> And some way to define a scope that uses an allocator such that
> every thing in that scope that gets allocated uses that
> allocator, including allocations down the call tree.
This exists, you can use a proxy GC.
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