std.data.json formal review
Johannes Pfau via Digitalmars-d
digitalmars-d at puremagic.com
Tue Aug 18 04:02:17 PDT 2015
Am Tue, 18 Aug 2015 09:10:25 +0000
schrieb "Marc Schütz" <schuetzm at gmx.net>:
> On Monday, 17 August 2015 at 22:34:36 UTC, Andrei Alexandrescu
> wrote:
> > On 8/17/15 2:51 PM, deadalnix wrote:
> >> From the compiler perspective, the tag is much nicer.
> >> Compiler can use
> >> jump table for instance.
> >
> > The pointer is a more direct conduit to a jump table.
>
> Not really, because it most likely doesn't point to where you
> need it, but to a `TypeInfo` struct instead, which doesn't help
> you in a `switch` statement. Besides, you probably shouldn't
> compare pointers vs integers, but pointers vs enums.
Here's an example with an enum tag, showing what compilers can do:
http://goo.gl/NUZwNo
ARM ASM is easier to read for me. Feel free to switch to X86.
The jump table requires only one instruction (the cmp #4 shouldn't be
necessary for a final switch, probably a GDC/GCC enhancement). All
instructions/data should be in the instruction cache. There's no
register save / function call overhead.
If you use a pointer:
http://goo.gl/9kb0vQ
No jump table optimization. Cache should be OK as well. No call
overhead.
Note how both examples can also combine the code for uint/int. If you
use a function pointer instead you'll call different function.
Calling a function through pointer:
http://goo.gl/zTU3sA
You have one indirect call. Probably hard for the branch prediction,
although I don't really know. Probably also worse regarding cache. I
also cheated by using one pointer only for add. In reality you'll need
to store one pointer per operation or use a switch inside the called
function.
I think it's reasonable to expect the enum version to be faster. To be
really sure we'd need some benchmarks.
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