dmd codegen improvements

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Sat Aug 29 01:16:15 PDT 2015


On 8/29/2015 12:30 AM, Dmitry Olshansky wrote:
> Doing the first 64-bit codegen was a difficult task, compared to doing another
> 32-bit one.


The main problem with the 64 bit x86 was the endlessly confusing 
non-orthogonality of it. The Win64 port was bad because of the bizarro calling 
convention they invented.



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