Has anyone every successfully built a cross-compiler for the Nintendo DS?

Meta via Digitalmars-d digitalmars-d at puremagic.com
Mon Aug 31 13:21:16 PDT 2015


On Monday, 31 August 2015 at 19:49:16 UTC, Johannes Pfau wrote:
> GDC can compile for Nintendo DS[1] (at least it was possible 
> some months ago). I've run a simple D Hello World test (writing 
> hello world to the display, touchscreen input) using libnds. 
> There's no druntime port and the DS probably doesn't have 
> enough RAM for the GC. The compiler is 99% ready but I don't 
> really have time to work on a runtime port.
>
>
> [1] using the devkitARM buildscripts. Checkout correct GDC
> branch, ./setup-gcc.sh the GCC sources, modify devkitARM build 
> script to
> include --enable-languages=d --disable-libphobos

Ah, I thought it was you but I couldn't remember. Did you happen 
to create bindings to libnds, or was it just what you needed for 
Hello World?


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