I made a specific yet advanced game playing AI but I want to bring it to D to make it cross platform
Gan via Digitalmars-d
digitalmars-d at puremagic.com
Thu Dec 31 02:20:12 PST 2015
I've written an AI to play a game in Objective-C on Mac. The AI
bits are mostly C++ code for performance. I want to make the AI
cross platform because the game has a huge windows user base. My
hope is to get other programmers interested in helping out
because it is very time consuming to make perfect screen
detection and AI decisions.
My question is, to write the Mac and Windows specific code in
their respective languages(C# and Obj-C) for UI, screen capture
and input simulation; can I have that code be usable from D? I
don't know much about shared libraries or importing DLLs so I
have no knowledge on the possibility. I would like to write all
the AI code in D but have all the OS specific code written in
their own languages that I can call from D. I am very familiar
with writing C#, Obj-C and even D code. I just don't know how to
make them all play nice. Maybe there's a way to compile the OS
specific code in libraries and D can call them depending on which
OS the D code gets compiled to?
Would anyone know how to do this? Or have basic examples?
To start I'd just like to write a D program that can call some
specific already compiled C# or Obj-C code that will create a UI
window but maintain full control in D such that D could issue
further already compiled commands. Also receive input, like a
button is clicked and that button sends an event notifier back to
D.
Is this plausible?
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