Writing game engine in C++, considering switching to D

Will Cassella via Digitalmars-d digitalmars-d at puremagic.com
Wed Feb 18 18:08:37 PST 2015


Thanks for the replies, everyone!

I think I'll try my hand at writing bindings for my existing game 
engine, as Grøstad suggested - that way I can gradually 
transition the codebase to D if I like what I see.


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