Writing game engine in C++, considering switching to D

John Colvin via Digitalmars-d digitalmars-d at puremagic.com
Fri Feb 20 05:04:46 PST 2015


On Friday, 20 February 2015 at 09:57:48 UTC, francesco.cattoglio 
wrote:
> (e.g: if the GC calls any OpenGL function, you get a "nice" 
> crash since OpenGL is not multithread-aware by default).

Really? I don't see this in my projects. The GC stops the world, 
so there shouldn't be any races.


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