What's up with the windows headers?

Jack via Digitalmars-d digitalmars-d at puremagic.com
Fri Jan 2 10:41:40 PST 2015


YUP


On Friday, 2 January 2015 at 18:32:25 UTC, Adam D. Ruppe wrote:
> On Friday, 2 January 2015 at 17:29:38 UTC, Andrej Mitrovic via 
> Digitalmars-d wrote:
>> No way! First I've heard of it.
>
> check it out: http://dlang.org/download.html
>
> It looks like what I wanted: same folder structure, 1/5 the 
> download size per OS. (I like to download the Windows and Linux 
> together, I then cross compile with Wine, but I don't need Mac 
> and BSD.)
>
>> That's probably the #1 blocker of never integrating the Windows
>> bindings to the zip. No idea who makes the zips though.
>
> Anybody know? Once we get that winapi package in the default 
> import path, we can go ahead and compile the little functions 
> right in and drop in all the updated 32 bit OMF libs....
>
> and then we Windows programmers can actually rely on it to 
> work! Simpledisplay.d could slice out like 1,000 lines... it 
> wouldn't need to version=with_opengl anymore... my comhelpers 
> would just work.
>
> Ooooh, it'd be a renaissance of D on Windows!
>
> And best of all, no more new folks running away saying D on 
> Windows sucks.



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