D and Nim
weaselcat via Digitalmars-d
digitalmars-d at puremagic.com
Sun Jan 4 11:06:33 PST 2015
On Sunday, 4 January 2015 at 18:10:52 UTC, Jonathan wrote:
> Hey folks,
>
> I've been recently checking out Nim/rod and feel like it takes
> a lot of inspiration from D (I think the creator was in the D
> community too as some point). How do you think it compares?
> What areas does D, in principle, makes it a better choice? To
> give you my background, I like creating games (mostly using SDL
> bindings) using new languages, aiming for the most efficient
> yet concise way to write the engine and game logic.
>
> FYI, this is NOT a language war thread. I'm just curious about
> what separates them from a principle level.
AFAIK nim has a much better GC implementation for soft real-time
applications because it can be paused.
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