Game development

Ras via Digitalmars-d digitalmars-d at puremagic.com
Thu Jan 8 21:35:04 PST 2015


On Thursday, 8 January 2015 at 18:03:48 UTC, ketmar via 
Digitalmars-d wrote:
> On Thu, 08 Jan 2015 17:31:49 +0000
> NVolcz via Digitalmars-d <digitalmars-d at puremagic.com> wrote:
>
>> engines) and why do you want to write the engine in C++ and 
>> the logic in D?
> i bet he thinking that D is a fancy "scripting language with 
> native
> performance".

No i dont. I want to use D language for as much as possible. The 
reason I want to use C++ for the engine is that it always has 
full support for DirectX.


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