Game development

Mike Parker via Digitalmars-d digitalmars-d at puremagic.com
Fri Jan 9 05:22:21 PST 2015


On 1/9/2015 2:35 PM, Ras wrote:

>
> No i dont. I want to use D language for as much as possible. The reason
> I want to use C++ for the engine is that it always has full support for
> DirectX.

D has built-in support for COM and can interop with DX just fine.


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