D on Windows Phone

bitwise via Digitalmars-d digitalmars-d at puremagic.com
Wed Jul 1 07:43:22 PDT 2015


On Wed, 01 Jul 2015 02:40:01 -0400, Dan Olson <gorox at comcast.net> wrote:

> bitwise <bitwise.pvt at gmail.com> writes:
>
>> On Tue, 30 Jun 2015 12:29:17 -0400, Dan Olson <gorox at comcast.net> wrote:
>>
>>> bitwise <bitwise.pvt at gmail.com> writes:
>>>>
>>>> Has anyone tried to submit an app for iOS with D code in it yet? I'm
>>>> going to be putting out a game in the next little while, so I was
>>>> thinking about sticking a D plugin in it to see if it raised any
>>>> eyebrows.
>>>>
>>>>   Bit
>>>
>>> Not to my knowledge, but please do try.  The D iOS toolchain built by
>>> [1] only creates the armv7 libraries, but I have all the pieces staged
>>> to support universal libs for running in the x86 iOS Simulator too.  I
>>> expect to have that up on github in a week along with prebuilt  
>>> binaries.
>>>
>>> I am curious to see what App Store says about a submission.  If there
>>> are problems, then we can hopefully make fixes.  I will be happy to
>>> help
>>
>> Actually... Apple recently started enforcing the requirement for 64bit
>> support. Unless the code is built for both armv7 and arm64,
>> iTunes/XCode will reject it.
>>
>>   Bit
>
> I guess arm64 just moved up on my TODO list.

:)

   Bit


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