Premake officially gains D support

Manu via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 2 01:29:26 PDT 2015


On 2 June 2015 at 18:22, Manu <turkeyman at gmail.com> wrote:
> Perhaps of interest, I have been maintaining D support in Premake for
> years (as an extension).
> It was finally merged into mainline... so Premake now officially
> supports D out-of-the-box. Huzzah!
>
> What is Premake I hear you ask?
> It's a project gen, more-or-less like cmake and friends, except that
> it's favoured by the gamedev industry, mainly because it better
> expresses and supports multi-platform builds, and also supports
> Windows environments much better than popular linux build solutions.
> I also find it much easier and more concise to script and express my
> build environment than cmake or alike.
>
> Premake can produce quality D makefiles, and it also has comprehensive
> support for Visual Studio (VisualD), and MonoDevelop (Mono-D).
> I use Premake extensively for cross-language builds, since it can
> integrate C/C++ and D code very nicely.
>
> The recent dub discussions have made me start questioning how I might
> integrate dub support...
>
> Curious to know if anyone here uses Premake, or cares...?

Links:
http://premake.github.io/index.html
https://github.com/premake/premake-core/wiki


More information about the Digitalmars-d mailing list