Premake officially gains D support
extrawurst via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 2 01:28:21 PDT 2015
On Tuesday, 2 June 2015 at 08:23:08 UTC, Manu wrote:
> Perhaps of interest, I have been maintaining D support in
> Premake for
> years (as an extension).
> It was finally merged into mainline... so Premake now officially
> supports D out-of-the-box. Huzzah!
>
> What is Premake I hear you ask?
> It's a project gen, more-or-less like cmake and friends, except
> that
> it's favoured by the gamedev industry, mainly because it better
> expresses and supports multi-platform builds, and also supports
> Windows environments much better than popular linux build
> solutions.
> I also find it much easier and more concise to script and
> express my
> build environment than cmake or alike.
>
> Premake can produce quality D makefiles, and it also has
> comprehensive
> support for Visual Studio (VisualD), and MonoDevelop (Mono-D).
> I use Premake extensively for cross-language builds, since it
> can
> integrate C/C++ and D code very nicely.
>
> The recent dub discussions have made me start questioning how I
> might
> integrate dub support...
>
> Curious to know if anyone here uses Premake, or cares...?
I don't use it right now, but I came in contact with it already
and like the concept - like you said it does not feel so alien on
windows.
Once I have the need to do cross language builds in my project I
would like premake to have dub support, cause thats what I am
using and what I guess everyone starting with D uses.
So: support for that would be great ;)
~Stephan
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