6-weeks release cycle
Rikki Cattermole via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 4 23:08:36 PDT 2015
On 5/06/2015 6:00 p.m., Dicebot wrote:
> Of many things that Rust got right, this is, in my opinion, something
> they did wrong. Quick release cycles only make sense in both bleeding
> edge model and with availability of excess developer resources. No
> amount of planning and management can compensate for things not being
> ready.
Of course we could always get the CI to auto build a full release every
day available for download.
It would then be just a matter of picking one set and promoting as a
version.
Perfect for e.g. testing.
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