6-weeks release cycle

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Thu Jun 4 23:08:36 PDT 2015


On 5/06/2015 6:00 p.m., Dicebot wrote:
> Of many things that Rust got right, this is, in my opinion, something
> they did wrong. Quick release cycles only make sense in both bleeding
> edge model and with availability of excess developer resources. No
> amount of planning and management can compensate for things not being
> ready.

Of course we could always get the CI to auto build a full release every 
day available for download.

It would then be just a matter of picking one set and promoting as a 
version.

Perfect for e.g. testing.


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