DIP80: phobos additions

Joakim via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 9 00:32:29 PDT 2015


On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote:
> I've been humoring the idea of porting my engine to D. It's 
> about 15
> years of development, better/cleaner than most proprietary 
> engines
> I've used at game studios.
> I wonder if there would be interest in this? Problem is, I need 
> all
> the cross compilers to exist before I pull the plug on the C 
> code... a
> game engine is no good if it's not portable to all the consoles 
> under
> the sun. That said, I think it would be a good case-study to 
> get the
> cross compilers working against.

What cross-compilers are you waiting for?  Nobody is working on 
XBone or PS4 as far as I know, but Dan's work on iOS seems pretty 
far along, if you want to try that out.


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