You too can work on D for iOS

Steven Schveighoffer via Digitalmars-d digitalmars-d at puremagic.com
Fri Jun 12 04:58:35 PDT 2015


On 6/12/15 3:36 AM, Paulo Pinto wrote:
> On Friday, 12 June 2015 at 04:51:29 UTC, Steven Schveighoffer wrote:
>> On 6/11/15 11:47 PM, Joakim wrote:
>>> On Friday, 12 June 2015 at 02:13:26 UTC, Dan Olson wrote:
>>>> Looks like there is no membership fee to build and install your own
>>>> iOS apps with Xcode now.  As usual, you still need a Mac to run Xcode.
>>>>
>>>> http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/
>>>>
>>>>
>>>
>>> Huh, that's crazy that they don't make the iOS toolchain available
>>> outside OS X.  The Android toolchain is available for all three major
>>> desktop platforms.  Still, good that at least you don't have to pay now.
>>
>> You can develop for iOS on other platforms (I think not using
>> objective-c or swift), but you cannot submit an app to the app store
>> without Xcode.
>>
>> Really, I don't see why Apple needs to care about other platforms --
>> it's their toolchain, their runtime. This makes things very easy for
>> them support-wise, and people still line up to get iPhones, so the
>> incentive to support other platforms isn't really there.
>>
>> At dconf, I'd say at least 50% of the laptops were macs. They are good
>> systems to use.
>>
>> The cost is really minimal if you are serious. A Mac Mini costs $500
>> new, and you get Xcode free.
>>
>
> The minimum wage in Portugal is around 400€ after taxes, with around
> 1000€ for many university degrees.
>
> You can guess how many go out and buy a Mac.


Those who are serious and willing to invest will buy one. I bought my 
macbook in 2011 for about $1800, I've made more than 50x that with it 
since doing iOS work.

If you want to make minimum wage, I can guess you shouldn't buy a mac :)

-Steve


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