You too can work on D for iOS

Nick Sabalausky via Digitalmars-d digitalmars-d at puremagic.com
Fri Jun 12 12:36:24 PDT 2015


On 06/12/2015 08:03 AM, Steven Schveighoffer wrote:
> On 6/12/15 2:45 AM, Nick Sabalausky wrote:
>> On 06/12/2015 12:51 AM, Steven Schveighoffer wrote:
>>>
>>> The cost is really minimal if you are serious. A Mac Mini costs $500
>>> new, and you get Xcode free.
>>>
>>
>> The last two computers I bought were about $340 each. And those are
>> laptops, with screen and battery and everything.
>>
>
> If the cost of the computer you are using is *that* important to you,
> you aren't serious about investing what it takes to get the tools you
> need. That was part of my point.
>

It was late and I (mis?)interpreted your statement as "Macs are 
inexpensive these days". I was only making a counterargument to that.

I'm not saying it can't be worthwhile investment in certain cases. If I 
had a mobile program out that was doing well on some other platform (ex 
Android), I'd certainly pony up for the various iOS costs-of-entry.

But it *is* still a much higher cost-of-entry for most people (since 
most people aren't already on OSX) than for the other mobile platforms.

It is good though that they've finally relaxed their stance a bit on 
what's now being called "side-loading" (or as I've called it since the 
1980's, "Running my own freaking software on my own freaking machine"). 
Now it appears MS has dropped to last place in that regard (last I 
checked, they kinda let you do it, moreso than Apple used to, but 
there's still some goofy restrictions and it appeared primarily geared 
towards corporations with their own proprietary in-house-only tools).



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