D on Windows Phone

bitwise via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 30 12:58:48 PDT 2015


On Tue, 30 Jun 2015 12:29:17 -0400, Dan Olson <gorox at comcast.net> wrote:

> bitwise <bitwise.pvt at gmail.com> writes:
>>
>> Has anyone tried to submit an app for iOS with D code in it yet? I'm
>> going to be putting out a game in the next little while, so I was
>> thinking about sticking a D plugin in it to see if it raised any
>> eyebrows.
>>
>>   Bit
>
> Not to my knowledge, but please do try.  The D iOS toolchain built by
> [1] only creates the armv7 libraries, but I have all the pieces staged
> to support universal libs for running in the x86 iOS Simulator too.  I
> expect to have that up on github in a week along with prebuilt binaries.
>
> I am curious to see what App Store says about a submission.  If there
> are problems, then we can hopefully make fixes.  I will be happy to
> help

Actually... Apple recently started enforcing the requirement for 64bit  
support. Unless the code is built for both armv7 and arm64, iTunes/XCode  
will reject it.

   Bit


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