Unreal Bindings

Jonas Drewsen via Digitalmars-d digitalmars-d at puremagic.com
Tue Mar 3 14:22:36 PST 2015


On Tuesday, 3 March 2015 at 22:07:43 UTC, Kiith-Sa wrote:
> On Tuesday, 3 March 2015 at 22:01:46 UTC, Jonas Drewsen wrote:
>> On Tuesday, 3 March 2015 at 17:15:47 UTC, Ola Fosheim Grøstad 
>> wrote:
>>> On Tuesday, 3 March 2015 at 15:59:20 UTC, Per Nordlöw wrote:
>>>> Unreal Engine 4 is not free:
>>>>
>>>> https://www.unrealengine.com/blog/ue4-is-free
>>>>
>>>> D bindings anyone?
>>>
>>> Yes, please! Although 5% of gross earnings is more like 
>>> «free»...
>>
>> Shameless plug.
>>
>> Unity3d 5.0 is now free and with no revenue share.
>>
>> http://unity3d.com
>
> aaand no source code access, i.e. no ability to work on D 
> bindings (or, of fixing bugs when they can't be fixed in a 
> timely fashion - after all, "prioritized bug handling" (still 
> not nearly as good as source access) comes at a cost).

If you want to use D with Unity I guess you could just use the 
native api http://docs.unity3d.com/Manual/NativePlugins.html

I haven't tried myself yet but could be fun to do.





More information about the Digitalmars-d mailing list