Standard GUI framework inspired by Qt
Vadim Lopatin via Digitalmars-d
digitalmars-d at puremagic.com
Fri Mar 6 02:08:20 PST 2015
On Friday, 6 March 2015 at 09:09:43 UTC, Ola Fosheim Grøstad
wrote:
> On Tuesday, 3 March 2015 at 18:43:50 UTC, Aram wrote:
>> I've been thinking over a GUI framework for D for some time,
>> and ended up with idea expressed by Andrew Fedoniouk here:
>> http://www.digitalmars.com/d/archives/digitalmars/D/32633.html.
>> That is, having a separate drawing layer, and widgets built on
>> top of it. But since it has already been discussed 9 years
>> ago, I wonder if such a framework has ever been implemented.
>
> The only reasonable approaches these days are either:
> ...
> 3. A very efficient OpenGL based composite engine that do 60hz
> redraws and that can be integrated in a fullscreen OpenGL
> app/game. This is really the best approach now that mainstream
> GPUs can do 60hz refresh without hickups. But it is not easy to
> get right.
> ...
DlangUI does it if built with version=USE_OPENGL
Can draw UI on top of OpenGL scene.
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