Standard GUI framework inspired by Qt

Vadim Lopatin via Digitalmars-d digitalmars-d at puremagic.com
Fri Mar 6 02:08:20 PST 2015


On Friday, 6 March 2015 at 09:09:43 UTC, Ola Fosheim Grøstad 
wrote:
> On Tuesday, 3 March 2015 at 18:43:50 UTC, Aram wrote:
>> I've been thinking over a GUI framework for D for some time, 
>> and ended up with idea expressed by Andrew Fedoniouk here: 
>> http://www.digitalmars.com/d/archives/digitalmars/D/32633.html. 
>> That is, having a separate drawing layer, and widgets built on 
>> top of it. But since it has already been discussed 9 years 
>> ago, I wonder if such a framework has ever been implemented.
>
> The only reasonable approaches these days are either:
> ...
> 3. A very efficient OpenGL based composite engine that do 60hz 
> redraws and that can be integrated in a fullscreen OpenGL 
> app/game. This is really the best approach now that mainstream 
> GPUs can do 60hz refresh without hickups. But it is not easy to 
> get right.
> ...

DlangUI does it if built with version=USE_OPENGL

Can draw UI on top of OpenGL scene.


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