Targeting Vulkan and SPIR-V
Iain Buclaw via Digitalmars-d
digitalmars-d at puremagic.com
Fri Mar 6 18:18:12 PST 2015
On 6 Mar 2015 23:30, "Joakim via Digitalmars-d" <digitalmars-d at puremagic.com>
> The ground-up redesign of OpenGL, now called Vulkan, has been announced
> Both graphics shaders and the latest verson of OpenCL, which enables
computation on the GPU, will target a new IR called SPIR-V:
> Rather than being forced to use C-like languages like GLSL or OpenCL in
the past, this new IR will allow writing graphics shaders and OpenCL code
using any language, including a subset of C++14 stripped of exceptions,
function pointers, and virtual functions.
> This would be a good opportunity for D, if ldc or gdc could be made to
target SPIR-V. Ldc would seem to have a leg up, since SPIR was originally
based on LLVM IR before diverging with SPIR-V.
Unlike LDC, GDC doesn't need to be *made* to target anything. It's IR is
high level enough that you don't need to think (nor care) about your
GCC itself will need a backend to support it though. ;)
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