A few notes on choosing between Go and D for a quick project

Dicebot via Digitalmars-d digitalmars-d at puremagic.com
Fri Mar 13 06:18:01 PDT 2015

On Friday, 13 March 2015 at 00:20:40 UTC, Andrei Alexandrescu 
> A friend of mine needed to complete a small project and thought 
> of using a language he didn't know for it. He already knew I 
> work on D so he considered it alongside Go. He ended up 
> choosing the latter, and documented his decision making process 
> in a few notes that he subsequently shared with me. I'll paste 
> below a sort of transcript of his handwritten notes.

In my opinion it is better to focus on tempting users with D 
strong bits than oversell it by trying it compete in topics it 
has inherent disadvantage. There is not point in try to compete 
with Go on topic of simplicity - they have crippled the language 
tremendeously to get that simplicity. Simple D has no value - I 
would simply prefer Go instead of it as it has head start 
advantage in toolchain.

Instead it is better to focus on explaining users that they don't 
want what they think they want, akin to that Bjarne quote. And 
don't be afraid to admit to certain users that D is not a best 
choice for them. It doesn't mean that such valuable feedback 
should be ignore - there is indeed a lot that can be improved in 
the learning curve. But trying to fight for user who makes choice 
with "trendy" and "simplicity" in mind is a battle lost from the 
very beginning.

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