A few notes on choosing between Go and D for a quick project
Israel via Digitalmars-d
digitalmars-d at puremagic.com
Sun Mar 15 20:56:12 PDT 2015
On Monday, 16 March 2015 at 01:22:47 UTC, cym13 wrote:
>
> HINT 2: it took me about a month and a good tutorial on
> templates (btw, thanks G.Willoughby) to start understanding the
> full prototypes of standard functions. I really recommend
> putting the constraint part in slight grey so that it is still
> here and readable but the immediatly useful part of the
> prototype stands out.
>
> HINT 3: no beginner cares about how exactly it is compiled or
> advanced metaprogramming options. This should not be more than
> mentionned in a "getting started" page. It is cool stuff, it
> should be said, but it definitely does not fit in an
> introduction to any language.
Its hard to get this across but i too would like to see a simpler
and easier to understand tutorial on D rather than seeing all
these complicated things. Even Ahlis book isnt that great. Its
good, but not great.
> HINT 4: D is great. It is a good language already. Stop
> mutating it! Fix bugs, improve the standard library, work on
> the ecosystem, reduce compile-time, but do not try breaking
> things all the time. Don't even think of improving yield as I
> suggested before, I'd prefer a standard library based solution
> at this point.
You definitely have a point. The problem is that everyone else
see's D as an open source community driven language so everyone
and their mother wants to contribute their own features, stuff
like this is bound to happen.
This could also be a bad thing because if D falls behind on its
bleeding edge mutation it could cause a collapse on people being
interested.
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