Does anyone want to work on bindings for Unreal Engine 4?

maik klein via Digitalmars-d digitalmars-d at puremagic.com
Sat May 2 06:00:27 PDT 2015


Follow up for 
http://forum.dlang.org/thread/hdabrcwmycsacmdujbaq@forum.dlang.org

I am currently working on a medium sized project in Ue4 and the 
compile times are not so great anymore.

I am currently thinking about maintaining bindings for D even 
though I am not a D user.

I haven't really integrated any language anywhere yet so this is 
completely new to me. Also the build system is largely 
undocumented but there is mono-ue.github.io which could be used 
as an example.

How well can D interface with C++ at this moment? I think I have 
seen some bindings for std::vector and there was a reddit post 
somewhere about an automatic binding generator? I just can't seem 
to find it anymore.

Does anyone here wants to team up?


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