Uphill

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Sun May 31 22:20:24 PDT 2015


On Monday, 1 June 2015 at 05:14:59 UTC, Manu wrote:
> On 1 June 2015 at 14:05, weaselcat via Digitalmars-d
> <digitalmars-d at puremagic.com> wrote:
>> On Monday, 1 June 2015 at 03:38:44 UTC, Manu wrote:
>>>
>>> On 1 June 2015 at 10:56, ketmar via Digitalmars-d
>>> <digitalmars-d at puremagic.com> wrote:
>>>>
>>>> On Sun, 31 May 2015 09:08:27 +0000, Joakim wrote:
>>>>
>>>>> Most mobile games are written in C/C++/OpenGL
>>>>
>>>>
>>>> that will fade away soon. it's safe to ignore that in 
>>>> long-time plan.
>>>
>>>
>>> How so? Game dev's aren't moving away from native code any 
>>> time soon...
>>
>>
>> a large portion of ios, android, and steam games use unity, 
>> which outside of
>> the core engine uses mono for programming.
>
> Ah, yeah, but Unity itself is all C code. Every modern game has 
> a
> scripting solution, just that Unity has made that interface
> front-and-center. Lots of meaty Unity plugins are native too.

Since last Unity version, C# is also compiled to native code via 
IL2CPP.


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