Uphill

weaselcat via Digitalmars-d digitalmars-d at puremagic.com
Sun May 31 22:37:38 PDT 2015


On Monday, 1 June 2015 at 05:20:27 UTC, Paulo Pinto wrote:
> On Monday, 1 June 2015 at 05:14:59 UTC, Manu wrote:
>> On 1 June 2015 at 14:05, weaselcat via Digitalmars-d
>> <digitalmars-d at puremagic.com> wrote:
>>> On Monday, 1 June 2015 at 03:38:44 UTC, Manu wrote:
>>>>
>>>> On 1 June 2015 at 10:56, ketmar via Digitalmars-d
>>>> <digitalmars-d at puremagic.com> wrote:
>>>>>
>>>>> On Sun, 31 May 2015 09:08:27 +0000, Joakim wrote:
>>>>>
>>>>>> Most mobile games are written in C/C++/OpenGL
>>>>>
>>>>>
>>>>> that will fade away soon. it's safe to ignore that in 
>>>>> long-time plan.
>>>>
>>>>
>>>> How so? Game dev's aren't moving away from native code any 
>>>> time soon...
>>>
>>>
>>> a large portion of ios, android, and steam games use unity, 
>>> which outside of
>>> the core engine uses mono for programming.
>>
>> Ah, yeah, but Unity itself is all C code. Every modern game 
>> has a
>> scripting solution, just that Unity has made that interface
>> front-and-center. Lots of meaty Unity plugins are native too.
>
> Since last Unity version, C# is also compiled to native code 
> via IL2CPP.

Only because of mono's license update, it's why they've been 
using a nearly decade old mono for so long.


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