I have this game engine...

Manu via Digitalmars-d digitalmars-d at puremagic.com
Sun Nov 1 00:30:48 PDT 2015


On 1 November 2015 at 16:45, Nerve via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
>
> About the only thing I would want to keep from those two monster engines is
> some live compilation feature where changes in source, assets, or UI
> scripting are immediately apparent in-game. But that takes a massive amount
> of work, I understand if it's not a priority. You have to port the thing to
> D in the first place, a significant undertaking in and of itself.

I actually wrote that exact thing at Remedy (for Quantum Break) which
runtime compiles D code, and hot-swaps the new code into the live
data... if only I could liberate the source >_<


More information about the Digitalmars-d mailing list