I have this game engine...

Nerve via Digitalmars-d digitalmars-d at puremagic.com
Sun Nov 1 00:43:59 PDT 2015


On Sunday, 1 November 2015 at 07:30:57 UTC, Manu wrote:
> I actually wrote that exact thing at Remedy (for Quantum Break) 
> which runtime compiles D code, and hot-swaps the new code into 
> the live data... if only I could liberate the source >_<

Wow, I had no idea D was being used for such a massive project, 
especially on a current-gen console. If I might ask before taking 
the thread too far off-topic, what tools did you guys use to 
maintain productivity and organization in such a huge project? 
(Debuggers, editors, IDEs, etc.)


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