Entity Component Architecture
Lurker via Digitalmars-d
digitalmars-d at puremagic.com
Fri Aug 26 16:59:05 PDT 2016
On Friday, 26 August 2016 at 19:55:30 UTC, vladdeSV wrote:
> What I can conclude so far is my approach uses a lot of
> processing power. I did a test where I generated 10000 entities
> and it drained my CPU to 50%.
>
> All feedback is appreciated. Thank you for your input :)
hasComponent()/getComponent() should be O(1) and preferrably
CTFEable.
You could turn Entity into a template, or store a bitmask of
applied Components etc.
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