Babylon JS-like game engine or complete port

Karabuta via Digitalmars-d digitalmars-d at puremagic.com
Fri Feb 12 03:24:27 PST 2016


On Thursday, 11 February 2016 at 21:59:55 UTC, Guillaume Piolat 
wrote:
> On Thursday, 11 February 2016 at 18:42:41 UTC, karabuta wrote:
>> On Thursday, 11 February 2016 at 10:25:00 UTC, Guillaume 
>> Piolat wrote:
>>> On Wednesday, 10 February 2016 at 20:07:24 UTC, karabuta 
>>> wrote:
>>>> [...]
>>>
>>> Javascript world beat us easily in things being easy.
>>> The current D offering is not as integrated but each 
>>> component is pretty much better.
>>>
>>> [...]
>>
>> Does it have a loader? I don't think I saw something like that 
>> in the docs.
>
> I don't see what you have quoted with [...]
>
>
> If you are talking about bgfx, there is a dynamic loader and a 
> static binding:
> http://code.dlang.org/packages/bgfx-d
> http://code.dlang.org/packages/derelict-bgfx
>
> For ASSIMP there is a dynamic loader:
> http://code.dlang.org/packages/derelict-assimp3



Was referring to assimp. Which one do you recommended for 
newbie(physics, animation, importing of prebuilt asserts)?





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