D's equivalent to C++'s std::move?
Ola Fosheim Grøstad via Digitalmars-d
digitalmars-d at puremagic.com
Sun Feb 14 06:15:36 PST 2016
On Sunday, 14 February 2016 at 14:12:09 UTC, Ola Fosheim Grøstad
wrote:
> You can work around it by having extra pointers/containers in
> or held by the struct (pointers to the source that is pointing
> to you). But that takes more space.
In the not-multithreaded version. In the multithreaded version
you would have to use a heap allocated object that does not move
and put the mutex there.
If std.move(x) wipes out x, without checking mutexes first...
well, that can't work well with multi-threading. I guess you
could avoid using std.move(x) and use a different function, but
how do you ensure that?
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