Unum II announcement

Ola Fosheim Grøstad via Digitalmars-d digitalmars-d at puremagic.com
Wed Feb 24 13:07:01 PST 2016


On Tuesday, 23 February 2016 at 21:47:10 UTC, H. S. Teoh wrote:
> relatively easy to transition it into a built-in type.  I don't 
> see this happening for at least another 5-10, though.  It took 
> at least as long (probably longer) for hardware manufacturers 
> to adopt the IEEE standard, and right now unums aren't even 
> standardized yet.

Implement unum-computing as GPU-compute-shaders. They are present 
in OpenGL ES 3.1, so they will become ubiquitous.



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