Members as first class citizens!
Simen Kjaeraas via Digitalmars-d
digitalmars-d at puremagic.com
Sat Feb 27 18:26:25 PST 2016
On Saturday, 27 February 2016 at 18:48:27 UTC, Patience wrote:
> Ok, maybe not but this is what I mean:
>
> Why can't we pass member as as sort of "objects" in there own
> right to be used for accessing objects?
>
> e.g.,
>
> class A
> {
> int? foo;
> A Parent;
>
> T GetAncestorValue(member<T> field) // member is a new
> keyword
> {
> var p = this;
> while (!p && !p.field.HasValue)
> {
> p = p.Parent;
> }
> return p.field.Value;
> }
> }
>
> (This is pseudo D/C# code)
>
>
> Then
>
> auto x = a.GetAncestorValue(A:foo) would the properly
> initialized x.
>
> The code is simple, logical, and makes sense(since foo is just
> an "offset" and a type. It has type safety and doesn't resort
> to reflection and passing members as strings, etc. It allows
> for general access of members rather than having to jump
> through a bunch of hoops. It should be much faster too.
>
> Is there any fundamental theoretical reason why such a semantic
> could not be implemented in current object oriented compilers?
There is absolutely no technical reason, no. C++ actually has
this feature. The reason it has not been implemented in D is it's
a (very) rarely used feature in other languages and perfectly
possible to implement type-safely and efficiently in a library:
struct nullable(T) {
T value;
bool hasValue = false;
}
class A {
nullable!int foo;
A parent;
auto GetAncestorValue(T...)(Member!T field) {
auto p = this;
while (p && !field(p).hasValue) {
p = p.parent;
}
return field(p).value;
}
}
struct Member(T, U) {
private int fieldId;
@disable this();
private this(int id) {
fieldId = id;
}
auto opCall(T that) {
foreach (i, e; __traits(allMembers, T)) {
static if (is(typeof(__traits(getMember, that, e)) ==
U)) {
if (i == fieldId) {
return __traits(getMember, that, e);
}
}
}
assert(false);
}
}
template member(alias m) {
import std.typetuple : TypeTuple;
alias parentMembers = TypeTuple!(__traits(allMembers,
__traits(parent, m)));
template memberIndex(int n) {
static if (parentMembers[n] == __traits(identifier, m)) {
enum memberIndex = n;
} else {
enum memberIndex = memberIndex(n+1);
}
}
enum member = Member!(__traits(parent, m),
typeof(m))(memberIndex!0);
}
void main() {
A a = new A();
A b = new A();
a.parent = b;
b.foo.hasValue = true;
b.foo.value = 3;
a.foo.value = 15;
assert(a.GetAncestorValue(member!(A.foo)) == 3);
}
Now, you lose the 'p.field' sugar, and it's possible the built-in
feature could drop some safeguards in release mode to make it
more efficient, but this should cover most of your concerns.
--
Simen
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