DMD now does Dwarf style exception handling!

wobbles via Digitalmars-d digitalmars-d at puremagic.com
Tue Jan 5 02:07:09 PST 2016


On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
> On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
>> On 1/2/2016 4:17 PM, Jack Stouffer wrote:
>>> What is involved in catching C++ exceptions? Was this the 
>>> hard part of the whole
>>> thing?
>>
>> DMD doesn't catch them yet. But C++ on Linux throws them in 
>> Dwarf format, so supporting that is the first step.
>
> Useless work.
> Almost nobody will throw exceptions from C++ code to D code.
> Same old same old : Walter could fix regressions, but instead 
> he found a new nice useless toy to play, and after that, it 
> will be a cause of new regressions.
>
> That's why D is always dead in the water.

That's a bit harsh!

Getting D to play nice with C++ is, I feel at least, one of the 
most important pieces of work to getting more D adoption. The 
vast amount of C++ libs out there that will be usable in the D 
sphere is immense (think Game engines!)


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