What are you planning for 2016?

Chris Wright via Digitalmars-d digitalmars-d at puremagic.com
Tue Jan 5 10:05:37 PST 2016


On Tue, 05 Jan 2016 12:27:12 +0000, Ola Fosheim Grøstad wrote:

> I wonder what kind of programming people plan or _hope_ to use D for in
> 2016?

I might rewrite my RSS reader in D (from C#). It's got some issues I 
haven't adequately been able to track down, and a rewrite might alleviate 
them.

I might work more on my MUD in D. D's good for MUDs; AI is easier to 
write (and schedule) with fibers. Some of the networking code is, too.

I've mostly switched from Python to D for small tasks.

> What other languages do you think you will use or toy with in 2016 and
> for what purpose?

Unreal Blueprints and probably eventually C++, for use with the Unreal 
Engine.

> What would it take for you to use D instead, or what changes would be
> needed for you to move from language X to D?

In order for me to use D more, I would need Unreal Engine bindings with 
editor and serialization integration, probably, and that's hard. Unreal 
uses annotations for this, which are macros that do nothing; you read the 
annotations by parsing the C++ source.

If I could compile D to Javascript and had DOM bindings, I could rewrite 
my RSS reader's frontend in D.


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