What are you planning for 2016?
Chris Wright via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jan 5 10:05:37 PST 2016
On Tue, 05 Jan 2016 12:27:12 +0000, Ola Fosheim Grøstad wrote:
> I wonder what kind of programming people plan or _hope_ to use D for in
> 2016?
I might rewrite my RSS reader in D (from C#). It's got some issues I
haven't adequately been able to track down, and a rewrite might alleviate
them.
I might work more on my MUD in D. D's good for MUDs; AI is easier to
write (and schedule) with fibers. Some of the networking code is, too.
I've mostly switched from Python to D for small tasks.
> What other languages do you think you will use or toy with in 2016 and
> for what purpose?
Unreal Blueprints and probably eventually C++, for use with the Unreal
Engine.
> What would it take for you to use D instead, or what changes would be
> needed for you to move from language X to D?
In order for me to use D more, I would need Unreal Engine bindings with
editor and serialization integration, probably, and that's hard. Unreal
uses annotations for this, which are macros that do nothing; you read the
annotations by parsing the C++ source.
If I could compile D to Javascript and had DOM bindings, I could rewrite
my RSS reader's frontend in D.
More information about the Digitalmars-d
mailing list