What are you planning for 2016?
Jacob Carlborg via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jan 5 13:13:56 PST 2016
On 2016-01-05 19:05, Chris Wright wrote:
> In order for me to use D more, I would need Unreal Engine bindings with
> editor and serialization integration, probably, and that's hard. Unreal
> uses annotations for this, which are macros that do nothing; you read the
> annotations by parsing the C++ source.
It would be possible to do that in D as well, with user defined attributes.
--
/Jacob Carlborg
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