C++17
Chris Wright via Digitalmars-d
digitalmars-d at puremagic.com
Wed Jan 27 12:21:57 PST 2016
On Wed, 27 Jan 2016 19:25:49 +0000, rsw0x wrote:
> On Wednesday, 27 January 2016 at 19:21:11 UTC, Abdulhaq wrote:
>> On Wednesday, 27 January 2016 at 18:09:50 UTC, Ola Fosheim Grøstad
>> wrote:
>>> On Wednesday, 27 January 2016 at 15:14:07 UTC, bachmeier wrote:
>>>> And ironically, in this very thread, a C++ programmer has called D a
>>>> toy language.
>>>
>>> D is incomplete, unfinished, unspecified and unstable. C++14 is an ISO
>>> standard and has several independent implementations that are polished
>>> and stable compiler releases.
>>>
>>> That makes D a toy language and C++ an industry standard.
>>>
>>> Not very difficult to grok, I would think.
>>
>> It make its immature but come on, it's not a toy.
>
> Fits fairly well under Eric S. Raymond's toy language definition,
> actually.
I've seen almost nothing produced by Eric S Raymond besides a hypertext
version of the INTERCAL spec and _The Cathedral and the Bazaar_. Oh, and
some random conspiracy theorist on IRC making outrageous claims and ESR
accepting them as absolute truth without a second thought. So I'm not
sure why I should prioritize his definitions.
More to the point, people here are using different definitions, which
results in a profound lack of communication that looks like an argument
with content but isn't.
D is quite unlike languages intended and marketed as toys, such as
GolfScript, Befunge, and Whitespace; or personal projects intended mostly
as an exercise for the designer. Compared to them, D is a much better
choice for use in production code. D is also somewhat unlike languages
such as C++ and Java, which have reliable implementations, are well
specified, and change at a pace that a Fortune 500 company can keep up
with.
Of the two, D's heart is in the C++/Java camp: it's intended for serious
use, has features to make that feasible, and has a reliable core of
features that work. However, it's not close enough -- not well versioned
enough, doesn't have sufficiently stable tools -- for it to be generally
wise to bet your company on it.
D as a programming language is unlikely to stabilize any time soon. The
release structure doesn't support it. The language spec is a living
document rather than being versioned. This is useful for keeping everyone
compatible with the newest features (you do it or nobody can use your
library) but is bad for keeping your company's code working over the
course of years without people having to update it to the latest language
features. Companies typically stick to one version for quite some time,
but in D's case, this means cutting off a number of third-party libraries.
The tooling has improved over time. Five years ago, dsss was newfangled;
now dub has consumed all. dfix and dfmt have only come up recently, and
there's talk of including them in the standard distribution.
And this is related, but it's not about the language as such: the library
situation is improving, but slowly. In 2008 dsource.org hosted probably
fifty projects. Eight years later, code.dlang.org indexes 650 packages.
There are database adapters for a scant handful of databases. There are
no Google or Amazon API clients. There are many missing things. *That*
makes it hard to use D in production, even if the tooling and stability
were there.
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