D is crap

Alex via Digitalmars-d digitalmars-d at puremagic.com
Tue Jul 12 07:11:28 PDT 2016


On Tuesday, 12 July 2016 at 07:01:05 UTC, Paulo Pinto wrote:

> Also contrary to what Microsoft tried to push with C++/CX on 
> WinRT, besides
> game developers not many decided to embrace it.
>

We didn't embrace it at all, we just have no choice but to use it 
for a lot of XBoxOne SDK calls. Any files with CX enabled compile 
much slower and we try to encapsulate them as much as possible.



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