Taking D to GDC Europe - let's make this tight

Jalal El Mansouri via Digitalmars-d digitalmars-d at puremagic.com
Thu Jul 14 20:03:29 PDT 2016


On Tuesday, 12 July 2016 at 11:27:18 UTC, Ethan Watson wrote:
> http://schedule.gdceurope.com/session/d-using-an-emerging-language-in-quantum-break
>
> My proposal for a talk has been accepted, and I'll be in 
> Cologne next month presenting to industry peers.
> ....
> ....
> Speaking of the binding system, the plan is to open source it 
> for the talk. I'm in the process of cleaning it up right now 
> for such purposes.

Cool, the full presentation will be in the GDC Vault afterwards I 
guess for people who can't attend.

It feels like some of the "code as data" aspects you are covering 
in your DConf presentation are similar to mono based frameworks 
implementations that mainly use C#. So I would focus on C# too as 
it is a very familiar language in a lot of large game 
productions. We actually  have a couple of domain specific 
languages that are very close to C# but compile to C++.


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