About GC: The Future of Rust : GC integration

Ethan Watson via Digitalmars-d digitalmars-d at puremagic.com
Thu Jun 9 00:23:34 PDT 2016


On Thursday, 9 June 2016 at 05:52:47 UTC, Adam Wilson wrote:
> But to be fair, that's not a memory management problem but a 
> disk IO problem.

Quoting for truth. The single biggest problem large games have is 
bandwidth, both in terms of offline storage and memory/bus 
bandwidth. This will only get worse with time as the quality of 
resources increases at a faster rate than bandwidth increases.


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