Always false float comparisons

Ethan Watson via Digitalmars-d digitalmars-d at puremagic.com
Thu May 12 07:05:41 PDT 2016


On Thursday, 12 May 2016 at 13:03:58 UTC, Steven Schveighoffer 
wrote:
> Not taking one side or another on this, but due to D doing 
> everything with reals, this is already the case.

Mmmm. I don't want to open up another can of worms right now, but 
our x64 C++ code only emits SSE instructions at compile time (or 
AVX on the Xbox One). The only thing that attempts to use reals 
in our codebase is our D code.


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