DMD producing huge binaries

Johan Engelen via Digitalmars-d digitalmars-d at puremagic.com
Fri May 20 05:21:58 PDT 2016


On Friday, 20 May 2016 at 10:54:18 UTC, Andrei Alexandrescu wrote:
> On 5/19/16 6:16 PM, Walter Bright wrote:
>> On 5/19/2016 6:45 AM, Andrei Alexandrescu wrote:
>>> I very much advocate slapping a 64-long random string for all
>>> Voldermort returns
>>> and calling it a day. I bet Liran's code will get a lot 
>>> quicker to
>>> build and
>>> smaller to boot.
>>
>> Let's see how far we get with compression first.
>>
>>    https://github.com/dlang/dmd/pull/5793
>>
>> Using 64 character random strings will make symbolic debugging 
>> unpleasant.
>
> This is a fallacy. I don't think so, at all, when the baseline 
> is an extremely long string.

I agree with Andrei.
I solved it this way 
https://github.com/ldc-developers/ldc/pull/1445:
"Hashed symbols look like this:
_D3one3two5three3L3433_46a82aac733d8a4b3588d7fa8937aad66Result3fooZ
ddemangle gives:
one.two.three.L34._46a82aac733d8a4b3588d7fa8937aad6.Result.foo
Meaning: this symbol is defined in module one.two.three on line 
34. The identifier is foo and is contained in the struct or class 
Result."




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