DMD producing huge binaries

Andrei Alexandrescu via Digitalmars-d digitalmars-d at puremagic.com
Fri May 20 05:30:10 PDT 2016


On 05/20/2016 08:21 AM, Johan Engelen wrote:
> On Friday, 20 May 2016 at 10:54:18 UTC, Andrei Alexandrescu wrote:
>> On 5/19/16 6:16 PM, Walter Bright wrote:
>>> On 5/19/2016 6:45 AM, Andrei Alexandrescu wrote:
>>>> I very much advocate slapping a 64-long random string for all
>>>> Voldermort returns
>>>> and calling it a day. I bet Liran's code will get a lot quicker to
>>>> build and
>>>> smaller to boot.
>>>
>>> Let's see how far we get with compression first.
>>>
>>>    https://github.com/dlang/dmd/pull/5793
>>>
>>> Using 64 character random strings will make symbolic debugging
>>> unpleasant.
>>
>> This is a fallacy. I don't think so, at all, when the baseline is an
>> extremely long string.
>
> I agree with Andrei.
> I solved it this way https://github.com/ldc-developers/ldc/pull/1445:
> "Hashed symbols look like this:
> _D3one3two5three3L3433_46a82aac733d8a4b3588d7fa8937aad66Result3fooZ
> ddemangle gives:
> one.two.three.L34._46a82aac733d8a4b3588d7fa8937aad6.Result.foo
> Meaning: this symbol is defined in module one.two.three on line 34. The
> identifier is foo and is contained in the struct or class Result."

This is nice. How difficult would it be to rework it into a PR for dmd? 
-- Andrei



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