Mir Random [WIP]

Andrei Alexandrescu via Digitalmars-d digitalmars-d at puremagic.com
Wed Nov 23 08:54:44 PST 2016


On 11/23/2016 10:52 AM, Ilya Yaroshenko wrote:
> I started with Engines as basis. The library will be very different
> comparing with Phobos and _any_ other RNG libraries in terms of floating
> point generation quality. All FP generation I have seen are not
> saturated (amount of possible unique FP values are very small comparing
> with ideal situation because of IEEE arithmetic). I have not found the
> idea described by others, so it may be an article in the future.

Is this a design matter, or an implementation matter? Could you 
implement the superior FP generation on the existing std.random API? To 
not be able to vs. to not want to is a different matter; I have an 
appreciation for each, but we need to clarify. -- Andrei


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