D, SCons, Dub

Russel Winder via Digitalmars-d digitalmars-d at puremagic.com
Mon Apr 17 23:57:43 PDT 2017


On Mon, 2017-04-17 at 18:53 +0000, Nordlöw via Digitalmars-d wrote:
> 
[…]
> Nice. I'm using SCons in my everyday development. I'll give your 
> feature a try.

My pull request is currently being reviewed and some updates are
needed. These will appear immediately in the SCons_D_Experiment. I'll
post once the pull request gets merged into SCons mainline. Then it
just awaits a release, unless you use default/tip from the mainline
repository.

> Meson has recently added a similar feature. Meson calls it a 
> "unity build".

Is there documentation? I need this immediately as unit-threaded only
works with whole source compilation.

> > If you want to use it prior to it being accepted and released, 
> > then feel free to use the tools in the repository 
> > https://github.com/russel/ SCons_D_Experiment
> > 
> > Also in there you will spot a new tool dub. I am now using this 
> > to grab
> > unit-threaded from the Dub repository in a SCons build. See for 
> > example
> >  https://github.com/russel/ApproxGC
> 
> Cool.
> 

:-)

-- 
Russel.
=============================================================================
Dr Russel Winder      t: +44 20 7585 2200   voip: sip:russel.winder at ekiga.net
41 Buckmaster Road    m: +44 7770 465 077   xmpp: russel at winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder
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